Reset starting nodeID when clearing AudioProcessorGraph

I’m just wondering why you cannot reset the starting nodeID for adding nodes back to 0 when clearing an AudioProcessorGraph. This would be useful for debugging, at least. Right now, if I create a bunch of nodes and then clear the whole graph, and then start again, the nodeIDs start where they left off (i.e. 24, 25 etc.).

If you are clearing the graph so that there are no nodes at all, what would be the danger of resetting the starting NodeID back to 0?

Or is there some way to do this that I am missing? Couldn’t find it…