Hey everyone, this is something I’m curious about because I’d like to be able to implement something of the sort in my app.
Basically, in an
AudioProcessorGraph, if you connect nodes in a loop - does this cause a problem in the AudioProcessor logic?
I did a brief test and got some hardcore digital buzzing noises, and when I set the “loop” gain to zero, the input was clearly not getting through anymore. So I’m wondering if the way the AudioProcessor works makes it so that it computes in a permanent loop.
Does this make sense? The nature of my app makes it so that these kinds of layouts are somewhat necessary. Ideally the audiograph would only compute each processor once. I’m worried that the logic makes it so that it computes recursively, infinitely. If it’s so, how could I go about modifying the processor logic?