Hi,
the code documentation says (see: AudioProcessor::getSampleRate declaration):
[code] /** Returns the current sample rate.
This can be called from your processBlock() method - it's not guaranteed
to be valid at any other time, and may return 0 if it's unknown.
*/
double getSampleRate() const throw() { return sampleRate; }[/code]
So, does this mean that there is only a valid sample rate between a call to prepareToPlay and releaseResources, but not outside this pair of functions?
Which then implies that a plugin should do all its sample rate based initialization (like buffer reallocatoins etc…) in the prepareToPlay call?
