Hi everyone,
I am looking for a highly skilled C++/JUCE developer to implement a high-quality, musical portamento/glide engine for a small test application.
The Goal: The application handles SF2 soundfonts and raw .wav samples from a local folder. I need a portamento implementation that captures the feel and responsiveness of high-end keyboards like the Yamaha Genos 2 or Korg Pa5X. It needs to feel natural, smooth, and precise, focusing on:
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Exponential/logarithmic glide curves.
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Correct handling of legato and re-triggering behavior.
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Zero-latency processing and click-free performance.
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Seamless integration within the JUCE audio processing block.
What I am looking for:
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Strong background in DSP and sample-accurate frequency calculations.
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Proven experience with the JUCE framework (please include links to your GitHub or relevant projects).
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Someone who works efficiently and independently.
Why this is a direct offer: I am not looking to use job platforms or third-party intermediaries. I prefer a direct professional relationship.
Interested? If you have the expertise to nail this, please reach out directly:
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Email: f1maniachanel@gmail.com
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WhatsApp: +359897282603
Please include a brief note about your experience with DSP/pitch engines and a link to your portfolio or GitHub. I am ready to provide the technical requirements and discuss the project details immediately.
Best regards,
Kalin Sergeev
