Seeking C++/JUCE Developer for Custom Portamento/Glide Implementation

Hi everyone,

I am looking for a highly skilled C++/JUCE developer to implement a high-quality, musical portamento/glide engine for a small test application.

The Goal: The application handles SF2 soundfonts and raw .wav samples from a local folder. I need a portamento implementation that captures the feel and responsiveness of high-end keyboards like the Yamaha Genos 2 or Korg Pa5X. It needs to feel natural, smooth, and precise, focusing on:

  • Exponential/logarithmic glide curves.

  • Correct handling of legato and re-triggering behavior.

  • Zero-latency processing and click-free performance.

  • Seamless integration within the JUCE audio processing block.

What I am looking for:

  • Strong background in DSP and sample-accurate frequency calculations.

  • Proven experience with the JUCE framework (please include links to your GitHub or relevant projects).

  • Someone who works efficiently and independently.

Why this is a direct offer: I am not looking to use job platforms or third-party intermediaries. I prefer a direct professional relationship.

Interested? If you have the expertise to nail this, please reach out directly:

Please include a brief note about your experience with DSP/pitch engines and a link to your portfolio or GitHub. I am ready to provide the technical requirements and discuss the project details immediately.

Best regards,

Kalin Sergeev

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