Hello! I have an issue where I try to scale the GUI of my application using Desktop::getInstance()::setGlobalScaleFactor(float newScaleFactor),
and it works fine with the software renderer. When using the OpenGL renderer it all gets messed up. The main component gets renderer at the bottom left corner but the input is based on the top left corner which leaves a long black stripe where the component was supposed to be zoomed.
to MenusDemo::MenusDemo(), and when changing the renderer everything gets messed up.
I'm guessing that the opengl renderer doesn't use the global scale factor? Or is it a bug?