I’m porting one of our apps to Android - it already runs fine on iOS and desktop formats.
The app runs only in landscape and is hardcoded to 1024 x 768. I’m using setGlobalScaleFactor to account for different screen DPIs.
If I don’t use OpenGL, then the app scales perfectly to the screen but the graphics are sluggish.
If I attach an OpenGLContext to my MainComponent then the app appears squashed vertically but the touch sense acts as if the app has been rendered correctly, i.e. tapping slightly below where the button appears gets registered as a button press. The graphics are very responsive though
Is there something I need to do to get the OpenGL version to render correctly?