https://docs.juce.com/master/tutorial_create_projucer_basic_plugin.html
上のページを参考にXcodeで起動してみました。
ビルド成功!と表示され、エラーも発生していないのですが、直ちにアプリケーションが終了してしまいます。
コードの問題なのか、それともProjucerの設定の問題なのか。
C++にもJUCEにも慣れないのでよく分かりません。
JUCEの他のチュートリアルのzipファイルをインストールしてそれを実行し、Windowが表示されるので、Xcode自体の問題ではないことは確かです。
Project typeはAudio Plug-in。Plugin FormatsはVST3。
Plugin CharacteristicsはPlugin MIDI Input,Plugin MIDI Outputにチェックを入れています。
どうしたら良いでしょうか?
//MainComponent.h
#pragma once
#include <JuceHeader.h>
class MainComponent : public juce::Component
{
public:
//==============================================================================
MainComponent();
~MainComponent() override;
void paint (juce::Graphics&) override;
void resized() override;
private:
// juce::Component component;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainComponent)
};
//MainComponent.cpp
#include "MainComponent.h"
//#include <JuceHeader.h>
//==============================================================================
MainComponent::MainComponent()
{
juce::Logger::outputDebugString("Stirng");
setSize (600, 400);
}
MainComponent::~MainComponent()
{
}
//==============================================================================
void MainComponent::paint (juce::Graphics& g)
{
// (Our component is opaque, so we must completely fill the background with a solid colour)
// addAndMakeVisible(component);
juce::Logger::outputDebugString("Stirng");
g.fillAll (getLookAndFeel().findColour (juce::ResizableWindow::backgroundColourId));
g.setFont (juce::Font (16.0f));
g.setColour (juce::Colours::grey);
g.drawText ("Hello World!?", getLocalBounds(), juce::Justification::centred, true);
juce::Logger::outputDebugString("Stirng");
}
void MainComponent::resized()
{
// component.setBounds(getWidth() / 2 - 50, getHeight() / 2 - 50, 100, 100);
// This is called when the MainComponent is resized.
// If you add any child components, this is where you should
// update their positions.
}
#include <JuceHeader.h>
#include "MainComponent.h"
//==============================================================================
class NewProjectApplication : public juce::JUCEApplication
{
public:
NewProjectApplication() {}
const juce::String getApplicationName() override { return ProjectInfo::projectName; }
const juce::String getApplicationVersion() override { return ProjectInfo::versionString; }
bool moreThanOneInstanceAllowed() override { return true; }
//==============================================================================
void initialise (const juce::String& commandLine) override
{
juce::Logger::outputDebugString("Stirng");
// This method is where you should put your application's initialisation code..
juce::Logger::outputDebugString(juce::String(getApplicationName()));
mainWindow.reset (new MainWindow (getApplicationName()));
// mainWindow->setVisible(true);
// mainWindow.reset (new MainWindow ("RectangleAdvancedTutorial", new projectName, *this));
// mainWindow.reset (new MainWindow ("T", new MainComponent , *this) );
}
void shutdown() override
{
// Add your application's shutdown code here..
juce::Logger::outputDebugString("Stirng");
mainWindow = nullptr; // (deletes our window)
}
//==============================================================================
void systemRequestedQuit() override
{
// This is called when the app is being asked to quit: you can ignore this
// request and let the app carry on running, or call quit() to allow the app to close.
// quit();
juce::Logger::outputDebugString("Stirng");
}
void anotherInstanceStarted (const juce::String& commandLine) override
{
// When another instance of the app is launched while this one is running,
// this method is invoked, and the commandLine parameter tells you what
// the other instance's command-line arguments were.
}
//==============================================================================
/*
This class implements the desktop window that contains an instance of
our MainComponent class.
*/
class MainWindow : public juce::DocumentWindow
{
public:
MainWindow (juce::String name)
: DocumentWindow (name,
juce::Desktop::getInstance().getDefaultLookAndFeel()
.findColour (juce::ResizableWindow::backgroundColourId),
DocumentWindow::allButtons)
{
setUsingNativeTitleBar (true);
setContentOwned (new MainComponent(), true);
#if JUCE_IOS || JUCE_ANDROID
setFullScreen (true);
#else
setResizable (true, true);
centreWithSize (getWidth(), getHeight());
#endif
setVisible (true);
}
void closeButtonPressed() override
{
// This is called when the user tries to close this window. Here, we'll just
// ask the app to quit when this happens, but you can change this to do
// whatever you need.
JUCEApplication::getInstance()->systemRequestedQuit();
}
/* Note: Be careful if you override any DocumentWindow methods - the base
class uses a lot of them, so by overriding you might break its functionality.
It's best to do all your work in your content component instead, but if
you really have to override any DocumentWindow methods, make sure your
subclass also calls the superclass's method.
*/
private:
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainWindow)
};
private:
std::unique_ptr<MainWindow> mainWindow;
};
//==============================================================================
// This macro generates the main() routine that launches the app.
START_JUCE_APPLICATION (NewProjectApplication)