Hi everyone I thought this would be a good time to share an update on the Tracktion Engine status.
Everything described below relates to v1.1 of the engine, currently available on the
develop branch. If you’re not using the develop branch I would suggest migrating to that for the benefits it brings.
The big change is I’ve now completed work on the new playback engine. This uses an all new processing library called
Tracktion Graph. It:
- Fixes PDC in lots of tricky edge cases
- Reduces latency overall when using sends and Racks
- Utilises multiple threads better (so is optimised for modern multi-core machines)
- Reduces CPU consumption in most cases (~25% is typical)
This also provides more customisability as it’s not possible to create your own playback graph for an Edit model should you wish to do so.
The Tracktion Graph module can also be used independently of the main Tracktion Engine module so if you’re building your own playback engine you might want to use that. It’s under the same licence as Tracktion Engine at the moment but if you’re a large company and have a specific use for it get in contact with us.
There is also now a Tracktion Engine channel on The Audio Programmer Discord for real-time discussion of the engine.
We’d like to build out a page on tracktion.com to show case people’s uses of the engine so if you’ve made something cool with it and want to share it let us know.
Finally a note on licensing as there’s been some confusion…
Tracktion Engine is not part of JUCE. It is licensed separately.
In order to use it you either need to be using it under the terms of the GPL or have an appropriate license as detailed here: Commercial License Options
If there’s any confusion get in contact with us and we’ll make sure you’ve got the appropriate licence.
Cheers and thanks to everyone who’s been using it.
It’s really great to see all the different applications of the Engine!