Is it at all possible to have access to the internal transport while the engine is being used in a plugin? I have a use for having both options host sync and syncing from the internal transport. Or do I need to roll my own playhead?
Thanks
Is it at all possible to have access to the internal transport while the engine is being used in a plugin? I have a use for having both options host sync and syncing from the internal transport. Or do I need to roll my own playhead?
Thanks
Yes I think you just wouldn’t use an ExternalPlayheadSynchoniser
and it will run from its own transport?
Yes. I was really about to overthink this!
Thanks