Using internal transport while hosted as a plugin

Is it at all possible to have access to the internal transport while the engine is being used in a plugin? I have a use for having both options host sync and syncing from the internal transport. Or do I need to roll my own playhead?


Yes I think you just wouldn’t use an ExternalPlayheadSynchoniser and it will run from its own transport?

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Yes. I was really about to overthink this!