Variable Font Support

TLDR: Only use a single font file for all variations of a font.

There is an inofficial implementation here macOS: Google variable fonts , but it lacks D2D render support and is based off of an older JUCE Version.

We’re working on this at the moment.

It’s a surprisingly complicated task, but we should have something available to try out soon.

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I take that back. It remains a surprisingly complicated task, and we’re still working on it, but it will not be available anytime soon.

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