TLDR: Only use a single font file for all variations of a font.
There is an inofficial implementation here macOS: Google variable fonts , but it lacks D2D render support and is based off of an older JUCE Version.
TLDR: Only use a single font file for all variations of a font.
There is an inofficial implementation here macOS: Google variable fonts , but it lacks D2D render support and is based off of an older JUCE Version.
We’re working on this at the moment.
It’s a surprisingly complicated task, but we should have something available to try out soon.
I take that back. It remains a surprisingly complicated task, and we’re still working on it, but it will not be available anytime soon.