I’m working on a 3d point cloud manipulation app that hosts a webserver showing a 3d view of the manipulated point clouds using ThreeJS.
The app works well and the viewer is working just fine in a browser, but when trying to integrate the view of this webpage inside the app itself, as soon as the webgl part of the page is loaded, the app doesn’t not respond to any interaction, it’s not frozen but the UI is just “blocked”.
I’m currently using OpenGL to render the UI in JUCE, using
Sorry for the late response, I had to go forward with the project…
I think it’s pretty straightforward to just include a WebView2 component in the example OpenGL app and check that it’s pretty much broken.
I can confirm that just removing the OpenGL as renderer makes it work as expected, on 7.0.2
Hi Ben! I’m looking at using a ThreeJS based visualiser in my Juce plugin using the WebBrowserComponent or the OpenGLAppComponent, did you get this working in the end? Just wondering how do-able this is / what issues I might run into.