Drawing is not correct when running an OpenGL plug-in inside Studio One (version 3.3.1 here) on Windows 10 with display scaling set to anything other than 100%.
Similar to this post but Windows only.
- Checkout latest tip of develop.
- Open the audio plugin demo example.
- Add an OpenGLContext to the editor and attach it.
- Build and open in Studio One.
- Set the scaling for that display to anything but 100%.