Windows Scaled Display and OpenGL in Studio One

Drawing is not correct when running an OpenGL plug-in inside Studio One (version 3.3.1 here) on Windows 10 with display scaling set to anything other than 100%.

Similar to this post but Windows only.

  1. Checkout latest tip of develop.
  2. Open the audio plugin demo example.
  3. Add an OpenGLContext to the editor and attach it.
  4. Build and open in Studio One.
  5. Set the scaling for that display to anything but 100%.

studio_one_windows_opengl_bug

This may also be the same issue.
Apologies for the duplicate post if work is already planned.