Hi all. I’ve been working on a plugin that reads from the side chain channel, performs some analysis on the incoming buffer, and does processing from there. This all works perfectly in the AudioPluginHost, and passes the auval fine/loads in logic, but seems to be unable to perform the analysis step within logic specifically. It works in AudioPluginHost with all different sample sizes as well as buffer sizes too.
Is there a way to set breakpoints within Xcode so that when I load my plugin within logic I can trigger them? I’ve tried messing with the scheme in Xcode to launch Logic but it never seems to trigger breakpoints/capture cout messages.
Not sure if this could have to do with the fact that I am using side chain audio? Although I have found that the audio seems to be loading in properly, just no processing is being done properly