When i created a new AU project in Xcode, fixed all dependencies and stuff. It builds, just one problem i get no exported symbols. This is because
ld: can't open -exported_symbols_list file: Juno.exp
is used, XCode forces one symbol in that file _JunoEntry (Juno is the name of the project), i’m guessing it’s generated by the AU template. I want a VST plugin i don’t care about AU. I can’t remove that option and from the manual, if the option is set only the symbols in the EXP file are included. This causes your script (witch uses nm -g) not to work and i’m guessing the plugin will not work either. Can someone tell me how to remove this option (i can’t find this in the project properties) or what symbols to add to the EXP file and how will this correspond to the JUCE_ObjCExtraSuffix option (is this suppose to be a string or a int).
Is it possible to have two build targets in one project, one for a VST plugin and one for a Standalone build, i got this to work in VS with no problem. It simplifies stuff.