Hello,
after I set my plugin in Projucer to be a synth, now it’s incompatibille for plugin manager in Logic Pro X.
There is some info when I try to rescan it:
Bad Max Frames - Render should fail
/Applications/JUCE/modules/juce_audio_plugin_client/AU/CoreAudioUtilityClasses/AUBase.cpp:1447 inFramesToProcess=8192, mMaxFramesPerSlice=512; TooManyFrames
from AU (0x84e2031a): ‘aumu’ ‘wimp’ ‘woJt’, render err: -10874
PASS
I guess you need to make it accept MIDI input, if you haven’t already. (Note that will probably also make the plugin not do anything unless it actually gets MIDI events…)
You need to enable it in the Projucer project properties. (Or maybe by manually editing AppConfig.h works too…)
What you are apparently trying to do (a signal generator that just outputs audio itself without incoming MIDI events etc) is a poorly supported use case in many hosts, plugin formats and JUCE.
Hello, thanks for your support. Unfortunately it doesn’t help me.
Maybe my question was not clear. My aim is to built some kind of signal generator.
But I don’t want it to be instrument. I want it to be in Logic as regular effect that I can throw on insert slot. But I also want it to generate sound even if Logic playhead is stopped.
So what is the best settings in that case? I tried regular effect, but the sound was generated only if I Logic playhead playing. But when I hit stop, my generator also stopped generating sound. But I want generator to play all the time if it’s on insert slot, and of course if it’s not bypassed.
Somebody told me to make as you show - Plugin is a synth and Plugin Midi inputs. But then my plugin was an instrument in Logic. I don’t want that.