Agg

What’s going on that front ?

Not much lately, I’ve only come as far as doing a LowLevelGraphicsContext implementation using the Agg2D agg wrapper, but it’s far from 100% complete. Have had so much other stuff with higher prio to do…

Just so you know, Maxime died last year, so agg is more or less running errand, we are strill struggling to make it alive.