I have OpenGL support running on Android, w/ JUCE 4 (I cannot upgrade to 5).
Everything is fine, with the exception of crashing on device orientation change, after a few rotations (usually between 3 and 6). Note: if I use the SW renderer instead, I don’t see the crash.
I believe this has been fixed in JUCE 5, but it’s untenable for me to upgrade. Has anyone solved this on JUCE 4? Specifically, the crash backtrace is:
Above that it’s calling a pure virtual function and then crashing.