Am I the only one having application freeze on Android device rotation using OpenGL renderer? I did not find any message about this issue... However I get also this issue with JuceDemo so it seems not to be related to my app only.
I tried to suspend rendering, or to switch to default rendering engine on main window resize. I tried also the continuous repainting (instead of triggerRepaint usage). But still not working.... my app gets frozen after a few screen rotation. It is not crashed, because background threads are still working, but it looks like the main thread is blocked and do not perform any rendering.