I haven’t confirmed if this is the case on Ubuntu and macOS yet. Simply put - I have a basic plugin started with a couple components in there, where runtime peaks at 5.3 MB RAM in release with the given software renderer on Windows. If I edit the code to attach an
OpenGLContext, the editor’s RAM floats at 63 MB.
Seems pretty fat to me when OpenGL is typically really light.
Anybody else seeing this?