So I've noticed this behavior a lot when using JUCE. Lets say you're dragging the slider's thumb to the right and the thumb reaches the end. Well if you keep dragging to the right then try to go to the left to bring the thumb back down, you have to drag to the left the same amount until you can actually change the position of the thumb. To me, this is really undesired behavior. I just noticed this same thing again when using ComponentDragger and going passed the bounds of a ComponentBoundsConstrainer.
Do components like these have something built in that allows you to not have this behavior? When I go back in the opposite direction, I want it to pick up right then, not when I drag back enough. I think velocity mode actually stops this behavior for the Slider class, but I usually don't want to use velocity mode.
If JUCE can't do this already, are there any easy fixes you can think of? I really hope this is something in JUCE already. Out of curiosity, does this bother anyone else? I don't think I've ever used an app that's had this behavior.