Build JUCE on MAC OS X 10.7.3 by Xcode 4.2.1

Hello! I’m newby to developing for MAC OS (and in english, sorry…)
I have a 3D game for my 3D Virtual Reality tool, created by Visual Studio, with using JUCE 1.50. (The update to use 1.50+ required few days…) Now, I must run my code on MAC OS X Lion.
I installed Xcode 4.2.1, downloaded JUCE 1.50, opened Juce.xcodeproj, and after the setting Base SDK and Deployment Target…
… I tried to build JUCE.
The build failed with this error:
Can you give me any advice to solve this problem? Or are there prebuilt binaries for MAC?
Thank you in advance!

1.50 is a couple of years out of date - I’m afraid I can only help with problems in the latest version…

Thanks Jules, for your answer! I downloaded the later version (1.5.3), and the build succeeded (both 32 and 64 bit versions). However I received an error message during the linking process.

Linking LeoBang Undefined symbols for architecture x86_64: "juce::WebBrowserComponent::WebBrowserComponent()", referenced from: AboutBox::AboutBox(Display*)in AboutBox.o AboutBox::AboutBox(Display*)in AboutBox.o [...]" (and thousands of lines)

There is a short part of my makefile:

ifeq ($(CONFIG),Debug) BINDIR := ../../bin LIBDIR := ../../bin OBJDIR := ../../tmp/linux/debug OUTDIR := ../../bin CPPFLAGS += -MMD -D "LINUX=1" -D "DEBUG=1" -D "_DEBUG=1" CFLAGS += $(CPPFLAGS) $(TARGET_ARCH) -g -D_DEBUG -ggdb CXXFLAGS := $(CFLAGS) LDFLAGS += -ljuce_debug LDDEPS := RESFLAGS := -D "LINUX=1" -D "DEBUG=1" -D "_DEBUG=1" -I "/usr/include" TARGET := LeoBangd BLDCMD = $(CXX) -o $(OUTDIR)/$(TARGET) $(OBJECTS) $(LDFLAGS) $(RESOURCES) $(TARGET_ARCH) endif

Have you got any idea, where I made a mistake?

Goldmund, just thought I’d let you know that the latest Juce version is now 2.0.21.

You should try again after you’ve downloaded the code with git. That way you will get the code that will be most current.

git:// (JUCE code git url above)