Hi, I’ve moved over to building Max externals inside JUCE (well, trying). On Windows this is pretty straightforward, but on OSX the Max API requires the Carbon framework to be included (i.e. #include <Carbon/Carbon.h>). Once I do that I start to get clashes with Point and Component classes which are defined in Carbon and JUCE.
Anyone done similar and have any solutions that don’t involve me explicitly scoping all my JUCE classes?