I’m building an lv2 plugin in a linux virtual machine hosted by a macOS ARM m1 cpu.
When building natively in macOS and testing the plugin there, no problem.
But when I build (with cmake always) in the linux vm and then I manually copy the .lv2 folder or bundle to an arm embedded platform target then the plugin loads but the plugin host says “can’t open…”
Am I wrong by copying the .lv2 folder (the built artifact) manually ?
