Creating a VSTi Wrapper for Godot

Hello I work on an experimental game project with Godot Engine.
I would like to import a VSTi Synth and make the game able to use it and toy with its parameters in real time .
But to do so I realized that I would have to make a plugin that would allow me to use VSTis in Godot .
I think I would have to write a module to make that option available to Godot’s Audio engine …
How complex do you guys think this task could end up getting?

Best regards,

fuderiki

Writing a plugin which hosts other VST plugins is pretty straightforward (with a little JUCE knowledge). Writing a plugin which hosts VST instruments is basically the same.

Juce does not have support for making Godot plugins, though. So the original poster would need to figure out how to solve whatever issues are specific to that.

Ah sorry, my fault … :flushed: