DPI/screen scaling when using OpenGL

This may be related to a bug that I reported:

My best recommendation is using the SoundRadix branch, which has fixes for OpenGLContext scaling.

One thing we had to do as well: Don’t attach OpenGLContext to the top level component. Create a Component to hold your OpenGL Component, and attach the context to the OpenGL Component only. Between the SoundRadix fixes and that, we were able to fix our OpenGL issues.

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