I can’t seem to find a way to draw openGL components over a non-OpenGL component.
Like I have an OpenGL line renderer that I want to draw over a background image rendered in paint(Graphics& g).
The way I do it now is I render the total background image in a top level component’s OpenGL context then draw special child OpenGL objects using the same OpenGL context on top of that.
This seems a little messy but maybe it’s the right way for now?