It looks like I can’t create proper duplicates of
Drawable instances because the alpha isn’t carried along.
This is problematic when wanting to create
DrawableButtons, which inherently requires creating copies of the provided
Drawables for its states.
My goal was to:
- Load a single SVG
- An SVG that is more complex than just a single colour!
- Create a duplicate of this SVG for the various mouse states
- Change the alpha for each duplicate SVG state as desired
Part of the issue is the method for drawing, where
Drawable doesn’t follow the normal drawing path as
Component itself and requires an alternate access point with its own opacity parameter.
Now I’m stuck loading a custom SVG for each state, or creating a custom
DrawableImage per state - both options are completely nonsensical.