In my plugins I need access to the VST2 AEffect pointer as well as the AudioMasterCallback and in VST3 plugins the host context pointer passed to initialize (FUnknown* hostContext). I’ve managed so far by doing some modifications into the Juce code but I am wondering, could there be any chance to get access to these while using the official code base too?
Can’t you do this already with a call to AudioPluginInstance::getPlatformSpecificData
(and obviously a bit of legwork)?
There’s no AudioPluginInstance in the code that is built as a plugin…(I am building VST2/3 plugins in this case and I want to have access to some special 3rd party host functions and the host in question does not have anything to do with Juce.)
GOOD point. I don’t think there’s a stored pointer to the internal data, or one exposed to the users (yet?).
The changes I needed to do to Juce are in these files at the source locations the links point to :
Probably not the best design to do this but I just needed to get it done in some way. Maybe the Juce developers can figure out something cleaner…
Maybe I have misunderstood, but at least you get the VST2 AEffect pointer by calling AudioPluginInstance::getPlatformSpecificData().
You have misunderstood. I am not hosting the plugins, so there’s no AudioPluginInstance.
Sorry, I didn’t read the rest of the thread where you already answered this. (Well, I read it yesterday.)