How do you recommend learning how to draw graphics, or how did you learn? Are there any good books/tutorials on this?
I'd really like to learn how to draw simple graphics, like displays for filters/EQs, oscilloscopes, analyzers, XY pads, and other common graphics you see in audio apps/plugins. Maybe something more complex in the future, but things like that are important to me now.
The widgets in this synth, which uses JUCE, are exactly the kind of thing I want to make. I can look at the code for this synth, but that wouldn't really help me learn without knowing the basics.
Right now I really have no idea where to even start. I found a book and some tutorials on using OpenGL, but I'm not sure if that's a good place to start. I'd really appreciate any tips/guidance anyone could give me on this.
Edit: I also have a couple months left on my Lynda subscription and there's an OpenGL course on there that I'd really like to do. Do you think I could easily follow along with that course while using JUCE instead of however they're doing it? If so, is there anything I should be aware of? Like do I need to set anything up and before hand and are there any differences when using OpenGL with JUCE. I'd love to get something from that course before my subscription runs out.