Ah, right that makes total sense, I purchased the license using one email address, but activated it on another (my existing JUCE forum account email). I will contact support anyway to discuss how to move forward as I was thinking about changing which address receives the invoices anyway, so it’s a slightly unusual scenario.
Houston, We Have a Problem - When I enable the GUI Editor, it wipes out ALL of my existing components! They appear to be GONE from the Code Window. That’s on ALL my existing projects with the GUI Editor!
IMPORTANT ISSUE !
Projucer 6.0 Issue With Existing WYSIWYG GUI Projects.
Enabling the GUI editor in the new Projucer will completely wipe out any prebuilt components and related code. If the project is saved, all this prior info is lost for good unless you have a backup. This could cause a lot of people a lot of grief if like me they invest quite a bit of time building these interfaces.
Well, of course I hope all of us know better than not to use source control, but, I have the exact same issue and it’s annoying. I’m not planning to build another plug-in with the GUI editor but the one I have now is kind of huge (internal R&D thingie of ours) and we really need to keep it afloat for a good while longer. So for now I switched back to 5.x, which isn’t a big deal because I’m talking to a fully self-contained engine, but I’m still curious about the new fixes and features of course.
Don’t support you can add paypal as a payment option, or accept GBP or Euro? Would like to avoid a currently shitty conversion due to the weak pound…
Thanks for flagging this one. I can see what the problem is: since we now need to add explicit juce:: namespaces to all of the generated code, the logic that parses the GUI editor file on disk and reloads it’s content is expecting to see juce:: prefixes. These aren’t present in GUI editor code from previous Projucer versions and therefore the custom code isn’t being recalled. The file won’t be changed on disk until you save the project or file in the Projucer. We’ll work on getting a fix for this.
Congratulations!
My wish for the upcoming features of JUCE would be more improvements in UI and graphical performances features. Keywords: Vulkan / Metal.
It’s 2020. We have enough power for more eyecandy.
Unfortunately every time I consider to add more pleasing visual effects to the UI (particles, animation) it’s just not feasible at the moment. It keeps coming back to: “Oh. Better not do this, the JUCE Graphics/OpenGL renderer is not suited fo that.”
Comparing this and the visuals of the games industry it’s a bit disappointing.
But let’s be optimistic and hope JUCE will improve . Make it possible PACE ! 
Congratulations!
I think now is a perfect opportunity to say how grateful I am for what Jules and all of you have accomplished with JUCE over the years. Virtually everything I learned about modern C++ was initiated by working with the Juce library. I think everyone here can appreciate what it means to survive and thrive in an exotic niche market that is primarily driven by passion and enthusiasm. Keep it up! You are great.
There is a fix for this now on the develop branch. You’ll need to re-compile the Projucer after pulling the latest changes. We’ll be doing a point-release early next week so the fix will make its way onto the master branch and website downloads then.
Thanks!
Lacy
I am so very excited about this!!
This is a good excuse to stop writing code for business types and to spend some time doing something creative !!! Thanks for the lovely library !!!
You have done a phenomenal job! I was able to upgrade without a single issue. I remember when JUCE5 was released. You have improved so much! Keep it up!
Ed,
I’ve just noticed that in all of my projects with
the GUI Editor enabled, the cursor is missing in
the editor .cpp file. All other files including the
editor .h file have the cursor visible.
I can click and edit in the file, I just can’t tell
where I am because the cursor is not visible.
This is in the 6.0.1 Projucer.
Thanks.
Lacy
