I’m really intrigued by integrating juce with Unity and I had a couple questions:
Is it possible for Juce to completely own the audioDeviceCallback? That’s to say, I would like to use the juce audio device component to manage the devices / samplerate / midi, etc. EDIT: Think I figured this one out too… just create a juce dll that will go do the audio callback stuff as usual and import into unity - then, disable the audio for the project in unity…
Is it possible to trigger Juce UI elements within a Unity context? Example, have juce open a DocumentWindow and do its own rendering based off of a trigger in the unity scene? EDIT: Just got this to work
I’ve played a bit with it and have integrated my plugin and I’d really like to see how far its possible to push this.
Any info or help appreciated! Thanks