I’m trying to load a simple set of PNG images, but It’s crashing once running the app on Xcode. Also, it’s working fine on the windows environment within VS. I tried to change the image bit from 24 to 64 and I’m stuck with the same problem. Also, I tried different procedures for loading the image.
load image from file.
load the image from binary data.
Both solutions giving the same log stack of the crash. that ends up with a
Bad Access(code = 1)
on the juce::~var()