HWNDComponentPeer::handlePaintMessage() correctly calls LookAndFeel::createGraphicsContext() but there are a few places that still use a hard-coded LowLevelGraphicsSoftwareRenderer:
juce_image.cpp: SoftwarePixelData::createLowLevelContext()
juce_android_Windowing.cpp: AndroidComponentPeer::handlePaintCallback(), PreallocatedImage::createLowLevelContext()
juce_linux_Windowing.cpp: XBitmapImage::createLowLevelContext()
juce_win32_Windowing.cpp: WindowsBitmapImage::createLowLevelContext()