When trying to run the OpenGL demo within Juce Demo on iOS (in the simulator, haven't tried a device yet), the textured cube does not appear and the background animation looks like it's performing poorly. I have pulled the latest version of Juce. -n
The cube isn't there in GLES, because it doesn't support the old GL fixed-function pipeline that was used for that demo. At some point I want to do a new demo that'll use shaders and run better on all platforms..