I am confused about what the state of the OpenGL implementation for audio plugins is. I see people post that it works for them. I for myself have to do some code changes to make the OpenGLContext attach at all due to a missing peer and no associated screen object. Then still the rendering runs but the OpenGL fbo is not rendered. Component painting works as expected.
I would be great if someone could clarify what the current state of the OpenGL implementation is. Should it work for audio plugins or not?
I use the PluginHost demo, Reaper 64 and Cubase 32 to test my plugins all with the result that OpenGL rendering does not work. When I build a standalone version it works as expected.
So I really do not know if something is wrong on my end or not. I updated to JUCE 4.2 which let to the same results I had before.
I spent almost the whole week on getting OpenGL to work for audio plugins with little success so far. The rendering thread is running and the render functions are called but no OpenGL output is visible in the hosted window.
Thanks in advance