So this is strange. When I run the juce demo, the openGL portion seems to work perfectly … but looking at the console I see:
JuceDemo[1595:a0f] invalid drawable
Also, getAvailablePixelFormats() returns 0.
OpenGL is extremely new to me, so perhaps this is all to be expected ?
It does work … that is, I see the 3d rotating cube. But what’s with the errors?
I’m getting this message in the Release version of my code. I don’t really care, but is there a way to disable it so you can’t see it when you run the app from the Terminal?
It is a very generic error, but I remember I had the same problem with a bad use of cocoa windowing and opengl.
(dont remember exactly, but was related on NSView not attached to window).
Hi all, I am gettin this message in my release as well as debug builds as well. It seems to happen after calling OpenGLContext.attachTo() and openGLContext.detach()