Hello. I created an OSС remote for the player. I used port 9001 for the OSCSender and the OSCReceiver for both ways. That is, in the player 9001 (OSS saver and OSCReceiver) and remote 9001 (OSCSaver and OSCReceiver). It works on Windows, Mac OS and Android. Now I’m trying to do remote App for iOS, but when I use the same port for the receiver and sender, the application crashes when trying to connect. If the ports for receiving and transmitting are different, everything works correctly. Is this how it should be, or am I doing something wrong? I will be grateful for the answer.
Related Topics
Topic | Replies | Views | Activity | |
---|---|---|---|---|
OSC send/receive | 2 | 1378 | June 27, 2016 | |
Following Tutorial: Implement the OSC protocol in your app | 6 | 699 | December 21, 2019 | |
OSCReceiver Port Reuse | 9 | 2249 | June 9, 2022 | |
OSCSender binding a specified local port | 11 | 1473 | December 11, 2023 | |
Problem disconnecting an OSCReceiver on Android | 9 | 1165 | August 29, 2017 |