Hi Jules, I was experimenting a bit with HaikuOS today and made a Juce patch for it:
http://kxstudio.sourceforge.net/Paste/repo/2nHe8
This allows to build most modules (I didn't try opengl or video as I don't use them).
I haven't implemented any of the native calls, so the application doesn't link. I need to fix other things first anyway.
For now this allows me to use the Juce API headers in Haiku, which is nice.
I will try to implement the core functions later on, but *only the core*.
I'm not interested on gui stuff, I use Qt for that.
EDIT: There's a small typo in there, "#ifdef JUCE_HAIKU" should be "#if JUCE_HAIKU" to be consistent with juce code.
This only happens once.