We are currently trying to use LimeLM with TurboActivate in our newest product and we’re facing problems with the implementation.
We got the standalone version working fine, but we have troubles with the VST3 and AU.
The plugin builds fine, but the DAWs refuse to open it (Studio One, Logic Pro, Reaper)
Studio One just doesn’t load it, without any message or pop-up.
In Logic, the plugin fails auval with: ‘FATAL ERROR: OpenAComponent: result: -1,0xFFFFFFFF’.
Reaper tries to load it, but fails with: ‘The following effect plugin could not be loaded:’.
PluginVal with VST3:
“!!! Test 1 failed: Expected value: , Actual value: Unable to load VST-3 plug-in file
!!! Test 2 failed: Unable to create AudioPluginInstance”
PluginVal with AU:
“Num types found: 0
!!! Test 1 failed: No types found”
It fails all the same even if we don’t actually use LimeLM in code, just including the library seems to mess with the plugin.
We’re testing it on macOS (non-M1, 2 different machines), following the LimeLM Tutorials on their site:
‘Using TurboActivate with C, C++, & ObjC’ and the ‘… on macOS’ section.
Including the .dat and the .dylib files inside the ‘contents/macos’ folder (as per the ‘… on macOS’ tutorial) doesn’t help.