Sample rate issue in iOS simulator?

I just upgraded to Xcode5 and to the latest version of the iOS sdk. My app compiles and runs normally on my iPad, but for some reason it seems like it's running at twice the sample rate in the simulator.  Everything is pitched way up. The sample rate reported is 44100 both in the simulator and on my ipad.  When I try to set it higher when initialising the DeviceManager it remains at 44100. I am running the latest Juce. Pulled and tried again just before posting this message. My iPad is running ios 7.0.2

this appears to have been fixed ;)