I would like to load multiple videos and ‘play’ them, pulling out their frames and using them to skin/texture elements in openGL.
I tried using the QuickTimeMovieComponent to grab frames, but it requires being attached to a component.
Is anyone aware of a quick and easy solution that’s Juce native? I am OS X if it matters.
I know I can wrap the quicktime library myself but I can’t believe this hasn’t already been done.
Openframeworks, for example has a pretty simplified movieplayer that I’m trying to mimik.