My app works great in Mac but isn’t working in Windows. At first, it wouldn’t compile until I added JUCE_OPENGL3=1 as a preprocessor macro but now it just crashes and what seems to be happening is that in OpenGlExtensionsFunctions, there are a couple functions not being made available which should be loaded dynamically (I guess?). These appear to be the JUCE_GL_VERTEXBUFFER_FUNCTIONS.
Here’s a shot from my code:
And I trace it back to where these functions are loaded.
It looks like since I added JUCE_OPENGL3=1, these functions should be available but they are not. I would super grateful for any help with this.