SVG Image Best Practices

I’ve tried it with and without ScopedPointer<Drawable> background_image; in the header (but thank you for adding to my checklist.txt of things I should watch out for: overriding things when I don’t mean to). The one that uses Drawable* background_image and displays-but-leaks lets me setBounds() with getLocalBounds() or 0, 0, 530, 400 (the image size), so that doesn’t seem like a problem. My uninformed common sense thinks that replacing Drawable* with ScopedPointer<Drawable> should have worked, since I did that with a bunch of drawableButtons and it worked fine.