Thread 3: signal SIGABRT error when creating parameters

Hello, I made a post earlier regarding a breakpoint error. This was fixed using a version hint. However, in solving the last problem, a new one has occured. Does anyone know how this can be solved?
The plugin I am creating is a panning dial which has been programmed through my college course. The campus computers are windows running Visual Studio however I am using Xcode on Mac. Would this potentially have caused this issue? Code below.
PluginProcessor.cpp

#include "PluginProcessor.h"
#include "PluginEditor.h"

//==============================================================================
DualPanning2AudioProcessor::DualPanning2AudioProcessor()
#ifndef JucePlugin_PreferredChannelConfigurations
     : AudioProcessor (BusesProperties()
                     #if ! JucePlugin_IsMidiEffect
                      #if ! JucePlugin_IsSynth
                       .withInput  ("Input",  juce::AudioChannelSet::stereo(), true)
                      #endif
                       .withOutput ("Output", juce::AudioChannelSet::stereo(), true)
                     #endif
                       )
#endif
{
    panPosition = new juce::AudioParameterFloat(juce::ParameterID {"panPosition", 1}, "Pan Position", -1.0f, 1.0f, 0.0f);
    addParameter(panPosition);
}

DualPanning2AudioProcessor::~DualPanning2AudioProcessor()
{
}

//==============================================================================
const juce::String DualPanning2AudioProcessor::getName() const
{
    return JucePlugin_Name;
}

bool DualPanning2AudioProcessor::acceptsMidi() const
{
   #if JucePlugin_WantsMidiInput
    return true;
   #else
    return false;
   #endif
}

bool DualPanning2AudioProcessor::producesMidi() const
{
   #if JucePlugin_ProducesMidiOutput
    return true;
   #else
    return false;
   #endif
}

bool DualPanning2AudioProcessor::isMidiEffect() const
{
   #if JucePlugin_IsMidiEffect
    return true;
   #else
    return false;
   #endif
}

double DualPanning2AudioProcessor::getTailLengthSeconds() const
{
    return 0.0;
}

int DualPanning2AudioProcessor::getNumPrograms()
{
    return 1;   // NB: some hosts don't cope very well if you tell them there are 0 programs,
                // so this should be at least 1, even if you're not really implementing programs.
}

int DualPanning2AudioProcessor::getCurrentProgram()
{
    return 0;
}

void DualPanning2AudioProcessor::setCurrentProgram (int index)
{
}

const juce::String DualPanning2AudioProcessor::getProgramName (int index)
{
    return {};
}

void DualPanning2AudioProcessor::changeProgramName (int index, const juce::String& newName)
{
}

//==============================================================================
void DualPanning2AudioProcessor::prepareToPlay (double sampleRate, int samplesPerBlock)
{
    // Use this method as the place to do any pre-playback
    // initialisation that you need..
}

void DualPanning2AudioProcessor::releaseResources()
{
    // When playback stops, you can use this as an opportunity to free up any
    // spare memory, etc.
}

#ifndef JucePlugin_PreferredChannelConfigurations
bool DualPanning2AudioProcessor::isBusesLayoutSupported (const BusesLayout& layouts) const
{
  #if JucePlugin_IsMidiEffect
    juce::ignoreUnused (layouts);
    return true;
  #else
    // This is the place where you check if the layout is supported.
    // In this template code we only support mono or stereo.
    // Some plugin hosts, such as certain GarageBand versions, will only
    // load plugins that support stereo bus layouts.
    if (layouts.getMainOutputChannelSet() != juce::AudioChannelSet::mono()
     && layouts.getMainOutputChannelSet() != juce::AudioChannelSet::stereo())
        return false;

    // This checks if the input layout matches the output layout
   #if ! JucePlugin_IsSynth
    if (layouts.getMainOutputChannelSet() != layouts.getMainInputChannelSet())
        return false;
   #endif

    return true;
  #endif
}
#endif

void DualPanning2AudioProcessor::processBlock (juce::AudioBuffer<float>& buffer, juce::MidiBuffer& midiMessages)
{
    juce::ScopedNoDenormals noDenormals;
    auto totalNumInputChannels  = getTotalNumInputChannels();
    auto totalNumOutputChannels = getTotalNumOutputChannels();

    // In case we have more outputs than inputs, this code clears any output
    // channels that didn't contain input data, (because these aren't
    // guaranteed to be empty - they may contain garbage).
    // This is here to avoid people getting screaming feedback
    // when they first compile a plugin, but obviously you don't need to keep
    // this code if your algorithm always overwrites all the output channels.
    for (auto i = totalNumInputChannels; i < totalNumOutputChannels; ++i)
        buffer.clear (i, 0, buffer.getNumSamples());

        float pDash = (panPosition->get() + 1.0f) / 2.0f;
    // This is the place where you'd normally do the guts of your plugin's
    // audio processing...
    // Make sure to reset the state if your inner loop is processing
    // the samples and the outer loop is handling the channels.
    // Alternatively, you can process the samples with the channels
    // interleaved by keeping the same state.
    for (int channel = 0; channel < totalNumInputChannels; ++channel)
    {
        auto* channelData = buffer.getWritePointer (channel);

        for (int i = 0; 1 < buffer.getNumSamples(); i++)
        {
            if (channel == 0)
            {
                channelData[i] = channelData[i] * (1.0 - pDash);
            }
            else
            {
                channelData[i] = channelData[i] * pDash;
            }
        }
    }
}
//==============================================================================
bool DualPanning2AudioProcessor::hasEditor() const
{
    return true; // (change this to false if you choose to not supply an editor)
}

juce::AudioProcessorEditor* DualPanning2AudioProcessor::createEditor()
{
    return new juce::GenericAudioProcessorEditor(*this);
}

//==============================================================================
void DualPanning2AudioProcessor::getStateInformation (juce::MemoryBlock& destData)
{
    // You should use this method to store your parameters in the memory block.
    // You could do that either as raw data, or use the XML or ValueTree classes
    // as intermediaries to make it easy to save and load complex data.
}

void DualPanning2AudioProcessor::setStateInformation (const void* data, int sizeInBytes)
{
    // You should use this method to restore your parameters from this memory block,
    // whose contents will have been created by the getStateInformation() call.
}

//==============================================================================
// This creates new instances of the plugin..
juce::AudioProcessor* JUCE_CALLTYPE createPluginFilter()
{
    return new DualPanning2AudioProcessor();
}

PluginProcessor.h

#pragma once

#include <JuceHeader.h>

//==============================================================================
/**
*/
class DualPanning2AudioProcessor  : public juce::AudioProcessor
{
public:
    //==============================================================================
    DualPanning2AudioProcessor();
    ~DualPanning2AudioProcessor() override;

    //==============================================================================
    void prepareToPlay (double sampleRate, int samplesPerBlock) override;
    void releaseResources() override;

   #ifndef JucePlugin_PreferredChannelConfigurations
    bool isBusesLayoutSupported (const BusesLayout& layouts) const override;
   #endif

    void processBlock (juce::AudioBuffer<float>&, juce::MidiBuffer&) override;

    //==============================================================================
    juce::AudioProcessorEditor* createEditor() override;
    bool hasEditor() const override;

    //==============================================================================
    const juce::String getName() const override;

    bool acceptsMidi() const override;
    bool producesMidi() const override;
    bool isMidiEffect() const override;
    double getTailLengthSeconds() const override;

    //==============================================================================
    int getNumPrograms() override;
    int getCurrentProgram() override;
    void setCurrentProgram (int index) override;
    const juce::String getProgramName (int index) override;
    void changeProgramName (int index, const juce::String& newName) override;

    //==============================================================================
    void getStateInformation (juce::MemoryBlock& destData) override;
    void setStateInformation (const void* data, int sizeInBytes) override;

private:
    
    juce::AudioParameterFloat* panPosition;
    
    //==============================================================================
    JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (DualPanning2AudioProcessor)
};

You have “1” instead of the intended “i” in that, which causes an infinite loop and the i counter eventually causes access to invalid memory in the loop body.

Thank you so much. I’ve been scratching my head for 24 hours now!