Using Juce in 3D engine for Audio processing

This is something I’ve been wondering for a while, I need low level audio access in a game engine and would like to use juce for this. How can I go about incorporating juce without the user interface stuff? is this possible?

The reason for this is I would like to do speech recognition…

Yes, of course you can. You just need to make sure it gets initialised and shutdown appropriately, using the functions in juce_Initialisation.h