After having successfully implemented velocity, pitchwheel and mod wheel changes, I am moving on to aftertouch.
I’ve tried several aftertouch capable keyboards, and made sure to check keyboard’s edit setting making sure velocity is on and sensitivity is set to other than zero, but still aftertouchChanged is not called. Am I missing something?
void aftertouchChanged (int newAftertouchValue)
{
// I've set a debug breakpoint on the below line,
// plus the variable is displayed in my synth when I play a note.
// However this part is never reached (called)
testValue[0] = newAftertouchValue;
}```
