I am aware of the reasons why BMP is probably unsupported (and I agree, is outdated). However, I'm working with a SDK which operates on BMP's and I have no choice on its use. That article, above, was from 5 years ago, and so I'm wondering if anything has changed? I am hoping to load a BMP using the following function: Drawable::createFromImageFile(). Is there a workaround for this?
Another situation when you need support for the BMP format (or DIB, which is basically the same format apart from a small piece of the header) is when getting and putting images on the system clipboard. Many applications support putting a blob in PNG format on the clipboard as well, but the only format supported by the Windows API is DIB.
And I have seen that on Linux too – some applications wouldn't paste an image unless it is available as "image/bmp".
It's really not hard to write some code that can handle the BMP format and convert it to a Juce Image. BMP is an uncompressed format and copying it's data to a Image object is trivial. So i would just give it a go and create your own BMPImageFormat.
It'd be way too low on our priority list for us to write this from scratch ourselves. But if someone wants to get a half-decent BMPImageFormat working, then we'd probably be able to quickly get it cleaned up and added to the library.