I did a search and found this article:
About the loading of BMP images.
I am aware of the reasons why BMP is probably unsupported (and I agree, is outdated). However, I'm working with a SDK which operates on BMP's and I have no choice on its use. That article, above, was from 5 years ago, and so I'm wondering if anything has changed? I am hoping to load a BMP using the following function: Drawable::createFromImageFile(). Is there a workaround for this?