Have a few questions regarding BinaryData.
- Anyone care to share their workflows with how to (quickly/conveniently) rebuild BinaryData. E.g. I have a built shader, then I edit the shader, what now?
I sense there’s multiple ways/tricks that one might use so there may be no right/wrong answer to this.
I can be certain that my current way is wrong though - which is to untick the file’s Binary Resource checkbox in Projucer, build (to failure), then re-tick the checkbox.
- Is there a way to access a BinaryData file at runtime on iOS.
E.g. on mac, the BinaryData file is in some Asset folder and you can just browse your way to it.
But on iOS filesystem you can’t navigate to the originating Asset folder located on the osx filesystem.
Many thanks for the help.