I just wanna share my “getting started with Juce”-experience here. This might help some other newbie and it might also be interesting to know for Jules.
I have OSX 10.6.2 and XCode 3.2.1 (the most recent versions at the moment). I never worked with this XCode install before and I also don’t have a clue about Cocoa programming. Obviously this implies that XCode is in it’s default state.
step 1: Get Juce with git.
step 2: Compile libjuce.a and libjucedebug.a, as described in the “JUCE readme.html”.
step 3: Make a copy of extras/example projects (Just in case I mess up).
step 4: Open extras/example projects/example_project_for_Mac/juce_application.xcodeproj and press the “Build and Run” button. Sadly, this won’t build, errors occure: "#error “Building for OSX 10.3 is no longer supported!”
step 4: in Targets/juce_application/Copy Bundle Resources/juce.xcconfig, comment the line
"MACOSX_DEPLOYMENT_TARGET_ppc = 10.3" out. (Or change it to 10.4)
(This is also mentioned in http://www.rawmaterialsoftware.com/viewtopic.php?f=4&t=4970)
step 5: Press “Build and Run”. Compilation (of juce_LibrarySource.mm) will take forever (and uses all available 2GB RAM (in Total more than 3GB))… I interrupted after 40 minutes.
(Such a behaviour has been reported by other people too: http://www.rawmaterialsoftware.com/viewtopic.php?f=4&t=4731)
step 5: in Targets/juce_application/Copy Bundle Resources/juce.xcconfig, also remove the “ppc” on the first line: “ARCHS = i386 ppc”
step 6: Press “Build and Rund”. This time, the compilation of juce_LibrarySource.mm only needs 30 seconds and everything builds just fine! Have fun!
Remark: By the way, the Juce demo compiled out of the box (I guess because it does not depend on juce.xcconfig).