I’m looking to run a plugin that requires me to integrate both JUCE and Xcode. The plugin is called the “GLSL Editor,” and can be found here: GitHub - COx2/glslEditor_AudioPlugin: GLSL Editor for Audio Plugin with JUCE Framework. [Plugin formats]VST3/AudioUnit(AU) and more.... However, the plugin isn’t opening, despite it running and built successfully. I was told that the build settings for the project can be found in the .jucer file, but I still don’t understand what the problem is that’s keeping the plugin from opening. These are the build steps given for Mac OS X users since I’m on a Mac:
In regards to JUCE specifically, I’m mainly focusing on Step 4 at the moment since it is where my problem arose, and since the maker of the plugin told me to look at the plugin’s .jucer file. What should I do to fix one or more particular build paths or options in the JUCE and/or plugin settings so that the plugin will (or might) open when I try opening and running it in Xcode afterwards?